DynAMite - Multiplayer game

http://www.amisource.de/dynamite

Filled with intrepidation, you run down the corridor subconsciously giving the occasional glance either side. You missed that last one by the narrowest of margins, and you're not sure how much longer you can last against the superior wit of the opponent. For one short moment you think you've outwitted him. You run towards the weapon you know is waiting for you at the end of this junction. Your supreme confidence makes you completely oblivious to the faint ticking sound. Suddenly, you feel the flame roar across your face, and in the dying moments you see him step out, a sly grin on his face. As you descend into a pool of your own blood there is one thought on your mind: "There goes my place on the leaderboard"

Some grim vision of a "Running Man" style future? A fight to the death? No. A Bomberman clone. Before you groan, and hit that ever-so welcoming Back button, this one's different. For DynAMIte is not your everyday run of the mill clone. It is a 100% networkable version, with an ever-growing cult following and at least 10 Internet servers.

It used to be so simple. I would load up Miami, hit Online, check my e-mails in YAM, and then do a once-round Amiga.Org, MooBunny, et al. Then came DynAMIte. The poor excuse of a social life I once had is now far behind me. This game is addictiveness defined. The only thing I can think of that has torn me away from the international explosive bloodbath has been the recent release of Black & White, Peter Molyneux's oober-awaited god sim. And that meant going to another platform!

The setup is ridiculously simple, and for those of you who have not one ounce of culture, I will briefly attempt to summarize the intellectually-stimulating experience which is a game of Bomberman. It's a multiplayer 2D game, where you are placed in a small arena. In this arena there are blocks, and your main objective (allegedly) is to plant bombs to remove all of the blocks from the arena. The catch is, there are up to seven other players in the arena with you. According to their nature, they are either following the good path; blowing up the blocks, and clearing the arena floor; or the slightly more socially unacceptable one; namely following you around with a large amount of explosives, and a less than angelic intent. Basically the game continues until all but one player are dead. this is helped along the way by bonuses, which do things ranging from increasing the blast radius of your dynamite, to giving you the momentary control of Darth Vader's lightsaber.

All good multiplayer games need a chat window, and this is on offer in DynAMIte, and any IRC user should be confident in using it, as it uses the standard /me /msg tags. The servers themselves are managed through a "Global Server List", somewhat similar to modern PeeCee Games' World Opponent Network (WON) which gives some order to the otherwise frenetic pursuit of online gaming.

The beauty of DynAMIte is its relatively low system requirements. Although the authors suggest an 030 as bare minimum. On a medium-sized map, with 3 or 4 players, it runs incredibly well on my poor humble little 020 8MB AGA. Another of DynAMIte's wonderful features is its room for expansion. This is unrivalled since Worms, with the ability to import new sounds, maps, and graphics sets, and the game comes with several alternatives. Playing the game has really inspired my creative side, and I am just about finished creating a Red Dwarf themed gfx set, and considering doing more. This will be available from Aminet, and possibly here, in due course.

Overall, if you want a good laugh, and don't mind giving up some of your free time, I'd definitely give DynAMIte a go. It took me a long time to even start this article, as I spent far too long doing "research." It is in constant development, and the main website is well-maintained and up-to-date.

Matt King (Schming)


Previous