The guys behind Dreamworlds Development

History

Many years ago (it was the year 1985) we went the first year to school. Because both Dirk and us owned the Robotron Z 1013 (an old GDR computer) we soon became friends and began to torture its BASIC with our little programs... at that time we were 8 years old.

At that time the first games were written:

-Death for the Trolls (a bit like BomberMan)
-some Jump`n Run`s

-and several Special-Editions of existing Software (yes, we really coded machine language like FC42A83D...)

A short time after Germany united we got a Amiga500 and were impressed because of the new possibilities it offers: coloured pixel graphics, sound, multitasking and so on. We soon started to use AmigaBasic (coded by MicroSoft !!!) and wrote some games like:

-Wormi and the Black Magic
-Gorilla (Amiga version)

and many other games and tools that vanished when we bought an A1200 (means until 1995). You maybe wonder now about the game titles ... but Hey! We were still childs at this time. Today we would laugh about this games, but at that time we were very proud of it :)

With the purchase of AMOS Pro 2.0 (about 1994) began an new era of programming. This time our first public project arised: Crossfire. But it wasn't the only thing we made, we also did some RPGs like Genesis of Darkness I (short GoD1) and its successors GoD2 and GoD'96.

It was 1997 when we finally bought the StormC package at the exposition Cologne97 and so we were finally able to use all the possibilities that our system offers (now an A4000 PPC, CVisionPPC, ...). We wrote (and still write) games like GoD '98, YATAG, Crossfire II, Between the lines along with many smaller things like 3D engines, screensavers, function tests...

In June of 1999 Audun and Simon joined our team to improve our gfx and music abilities. One year later Sven came to us to strengthen our graphical abilities.

The name 'Dreamworlds Development' arised the time we made the first plans for 'Between The Lines'. We soon realized that BTL (shortened) and the other projects we plan for the future are simply utopic. If we really make to do them how they are planned, they would be a (little) revolution of computer games, real new worlds.

But these games are simply impossible, especially for hobby coders as we are. We would try it anyways, developing these dreams as far as it is possible for us. But it will surely need years...

But now the guys behind Dreamworlds Development:

Thomas Schulze (thomas@dreamworlds.de) Main Programmer and the brain of Dreamworlds Development

projects: Crossfire I, VoxelRaceWOS, Between the Lines other things: He is member of a band, likes also Lacrimosa and Drum'n Bass and visits dark discos.

Dirk Böhme (dirk@dreamworlds.de) graphic artist and Webmaster of Dreamworlds Development

projects: Graphics for XFire II, Rendering for BTL and other things other things: interested in politics, likes the nightlive and playing billards.

Simon Neumann (simon@dreamworlds.de) graphics artist of Dreamworlds Development

projects: ATM only Crossfire II, later surely more other things: likes skiing, playing drums and does listen to everything the eighties can provide.

Audun Evensen (audun@dreamworlds.de) musician of Dreamworlds Development

projects: music for Crossfire II, later surely more other things: lives in Norway, likes basket, skateboarding and all experimental music like acidjazz, triphop, breakbeat and tekkno.

Sven Kahlbrock (sven@scanline.net) graphics artist at Dreamworlds Development

projects: graphics for Crossfire II, later surely more other things: is a friend of guitar music

http://dreamworlds.de/


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