Future Games from Dreamworld

Yet Another Tactic Action Game

One day a little two player game found its way to our hard disk. It was named BattleXII WB and was after a short time of confusion really funny to play.

But as time passed many bugs and gameplay mistakes arised that we wouldn't live with. Instead of sending a bug report to the author like others do we started to code our own version...

...three weeks of hard work later our own version was finished, called

YATAG The Final Abklatsch

The Gameplay:

Both players own a base at their screen half. It consists of ten spaceship hangars, the generator and a fixed defence lasercannon.

At the beginning each player has 5 fighters (2 special and 3 normal) and 5 bomber (same splitting). The fighters are a bit faster, armed with a lasercannon. They are planned for short range fights. The bombers are able to drop their bombs at higher range, but have to return after every shot to get new ammunition.

The destiny of the game is to eliminate all enemy ships. It may be helpful to destroy the others base and its repair facilities.

Technique:

Good programmers are lazy. Concerning this point we are great programmers. :-) The game was originally never planned to get published, so we renounced of all optimizations and details. That's the cause for the giant hardware demands:

CPU 030/50, the more the better Graphics board necessary!!!

That may sound very much for such a little game, but at the beginning it was aimed to work only with our system.

If you're interested in it, visit the Binary Dreams page.


DREAMWORLD - BETWEEN THE LINES

Between the Lines (short: BTL; Don't confuse this with Shadowrun) is a 3D realtime action RPG. The idea behind is quite old, but it had to wait until the technology was able to handle our demands :) Its simply the dream of a RPG that doesn't need any text to tell you what's happening, only having the rules everybody already knows. Just real life, taken to an strange new world.

The Story:

The Story is not sure yet. We've so much ideas, it's impossible to get them all in one plot. The only thing sure is that there will be no brave chosen warrior, no big bad guy and no happy end. All people you encounter in the game will have their own aims, their behaviour will depend on yours. Maybe the help you if you're friendly, maybe they hate you because you killed friends of them. Even your own aims aren't determined, it all depends on your decisions. Of course, it's impossible to kill all your enemies yourself. Most of your opponents are as good as you in fighting matters or even better. So you have to use tricks to kill them or you ask someone more mighty to help you. Or you simply avoid the fight by trying a different way to achieve your aim. It's all up to you.

The Controls:

The game will offer you as much freedom as possible, in an easy and intuitive way to act. go, Run, crawl, jump, climb, attack, defend, look... everything is possible by the mouse and a few keys. Using the mouse and its keys you control your own hands which do the rest then. For example, opening a door is done by simply grabbing the doorhandle and dragging it. Closing it is similar. To activate a lever switch you just need to grab it and drag it down. To fill a flask just take it in your hand and hold it in the water. It couldn't be simpler. Physics are also very important. Sharpness, weight or range of your weapon will be simulated by the speed the weapon reacts upon your input or similar symptoms. You'll feel it more than see it. The monsters will also be live calculated instead of using fixed anim phases. So the beasts will move freely to react on all situations they encounter, not determined on fixed reactions. Be also prepared to encounter many animals that are only there to eat and to be eaten, a possibility for you to get some food to sell or eat. Speaking to people is also an important part of the game. Maybe multiple choice, maybe something completely different, but no separate screen. In fact, you'll never see yourself from outside, all talks and actions are seen with your own eyes.

Multiplayer option:

I'm dreaming of giving this game multiplayer capabilities via internet. Live your life in the net, be a pirate, a trader, a mercenary, a thief. Be member of a guild or a secret society. Talk to other players, deal with them, solve quests together or simply fight them for the expensive armour they wear.

The Hardware:

An AmigaNG. That's the computer this game is aimed at. But until then PPC, fast 3D Hardware and 32 MB RAM. Later surely more. The engine uses Warp3D and RtgMaster.

Disclaimer:

Most of the things written above are only a wish list, I don't know how much of it I'm capable to realize. But it will surely take years until it is finished. The only thing of the game that exists so far is a provisional 3D engine. The editor is developed further, offering all the things that are needed to build, texture and enlighten a world. Nothing more so far.

Any questions should be mailed to yatag@dreamworlds.de.



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